




Organiser

KidIT Cyprus
In Partnership With

GDD
Prototype
Production

Integration
Publish

Demo
And by the end of the week:
Every team ships a real, playable game.
Most game development programmes:
Teach software only
Focus on tutorials
Have students working individually
Never finish projects
Do not reflect real studio workflow
This bootcamp is different
Students:
1
Work in structured teams
2
Take on real production roles
3
Build under deadlines
4
Experience parallel production
5
Publish a real result
6
Present publicly at Demo Day
«The pipeline is the lesson. The tool is the material»
Especially Now
For teenagers seriously interested in game development, the next few summers are critical. Not for casually experimenting.
But for:
Building a strong portfolio
Understanding the industry early
Exploring future university pathways
Learning teamwork and production discipline
Testing whether game development is a real future direction


Universities and studios increasingly look for:

Real projects

Shipped work

Teamwork experience

Initiative and portfolio quality
—not just certificates.
This bootcamp is designed to give teenagers that first serious industry-level experience.
multiplayer
social gameplay
fast publishing
R
Result:
live playable experience accessible from any device.
professional workflow
PC/mobile development
advanced game tools
u
Result:
portfolio-grade playable prototype.
narrative design
indie mechanics
creative game concepts
s
Result:
steam-ready prototype and publishing pitch.
3D environments
Blender
visual storytelling
a
Result:
game-ready interactive world and portfolio asset.
procedural generation
AI systems
innovative gameplay
AI
Result:
experimental playable prototype.
Every team works with professional production roles:
Game designer
Programmer
Artist / World Builder
Producer
Each day follows a professional production rhythm.
Morning
Industry lectures
Role-based workshops
Standups and planning
Production sprint
Integration and testing
Cross-team feedback
Playtesting and iteration
Afternoon
Demo Day — Friday, 10 July 2026
The bootcamp ends with a public showcase at Cyprus University of Technology.

AAA Game Industry Veteran
AI Production Lead
Max has more than 20 years of experience across multiple areas of game development — from journalism to leading AAA PC and console RPG production teams.Today, he leads development at Holyday Games studio, integrating AI tools into modern game production pipelines and bringing real-world industry practices directly into the bootcamp.
AI Veteran
JASS Founder
MIT MISTI Mentor
Kirill is an AI veteran with years of experience building educational systems inside JetBrains and mentoring MIT MISTI programmes across multiple countries.He is the founder of JASS — Joint Advanced Student School — an international project-based programme focused on real production environments, teamwork, engineering thinking, and hands-on project delivery.








Thank you for your interest!
Applications will officially open on October 10. We can't wait to welcome you then, so please stay tuned and join us in October!