Professional
Game Development Bootcamp
for teenagers (14-18 yo) in Cyprus

The FIRST

A real studio simulation — from idea to a shipped game

location
Location:
Cyprus University of Technology, Limassol
dates
Dates:
6–10 July 2026
time
Time:
9:00–15:00
group size
Group size:
12–15 students
price
Price:
€350
Limited Places
To preserve a real studio environment and high-quality mentorship, the programme is intentionally limited to 12–15 students only.

Organiser

KidIT Cyprus

In Partnership With

About the Bootcamp

There's a different way to learn. We don't run workshops. We run bootcamps that MIT, Stanford, Imperial College London, and TU Munich have stood behind.

Bootcamps — intensive, project-based, expert-led — are redefining how real learning happens. Not a semester of lectures. Not passive theory. A focused sprint where students work as professionals, deliver under real deadlines, and leave with something built.

We've proven this format works. In the past year alone, we delivered two bootcamps in Cyprus — MIT MISTI Global Teaching Labs and JASS 2026 — and every student who walked out had something real to show for it.
Now we're bringing that same model to game development.

This is not a traditional coding camp or a “learn one engine” course. The GameDev Bootcamp is Cyprus’s first professional-level game development programme for teenagers — designed to simulate how real game studios actually work.

Over five intensive days, students form teams, choose their platform, assign professional studio roles, and build a playable game under real production deadlines.

Every team goes through the full pipeline:
GDD

GDD

prototype

Prototype

production

Production

integration

Integration

publish

Publish

demo

Demo

And by the end of the week:
Every team ships a real, playable game.

What Makes This Bootcamp Different

Most game development programmes:

Teach software only

Focus on tutorials

Have students working individually

Never finish projects

Do not reflect real studio workflow

This bootcamp is different

Students:

1

Work in structured teams

2

Take on real production roles

3

Build under deadlines

4

Experience parallel production

5

Publish a real result

6

Present publicly at Demo Day

«The pipeline is the lesson. The tool is the material»

Why This Matters

Especially Now

For teenagers seriously interested in game development, the next few summers are critical. Not for casually experimenting.

But for:

Booming Tech Sector

Building a strong portfolio

National Support –

Understanding the industry early

Safety & Stability

Exploring future university pathways

Safety & Stability

Learning teamwork and production discipline

Safety & Stability

Testing whether game development is a real future direction

bootcamp
bootcamp

Universities and studios increasingly look for:

arrow

Real projects

arrow

Shipped work

arrow

Teamwork experience

arrow

Initiative and portfolio quality

—not just certificates.

This bootcamp is designed to give teenagers that first serious industry-level experience.

Multi-Engine Studio — Choose Your Battlefield

Roblox Track

multiplayer

social gameplay

fast publishing

R

Result:

live playable experience accessible from any device.

Unity Track

professional workflow

PC/mobile development

advanced game tools

u

Result:

portfolio-grade playable prototype.

Steam Indie Track

narrative design

indie mechanics

creative game concepts

s

Result:

steam-ready prototype and publishing pitch.

Art & Worldbuilding Track

3D environments

Blender

visual storytelling

a

Result:

game-ready interactive world and portfolio asset.

AI & Experimental Track

procedural generation

AI systems

innovative gameplay

AI

Result:

experimental playable prototype.

Real Studio Roles

Every team works with professional production roles:

Game designer

Programmer

Artist / World Builder

Producer

Daily Structure

Each day follows a professional production rhythm.

Morning

Industry lectures

Role-based workshops

Standups and planning

Production sprint

Integration and testing

Cross-team feedback

Playtesting and iteration

Afternoon

Demo Day — Friday, 10 July 2026

The bootcamp ends with a public showcase at Cyprus University of Technology.

Lead Mentors

Maz Fomichev

Max Fomichev

AAA Game Industry Veteran

AI Production Lead

Max has more than 20 years of experience across multiple areas of game development — from journalism to leading AAA PC and console RPG production teams.Today, he leads development at Holyday Games studio, integrating AI tools into modern game production pipelines and bringing real-world industry practices directly into the bootcamp.

Kirill Krinkin

AI Veteran

JASS Founder

MIT MISTI Mentor

Kirill is an AI veteran with years of experience building educational systems inside JetBrains and mentoring MIT MISTI programmes across multiple countries.He is the founder of JASS — Joint Advanced Student School — an international project-based programme focused on real production environments, teamwork, engineering thinking, and hands-on project delivery.

Kirill Krinkin

What Every Student Leaves With

published project
Published Project
A published game or interactive project
portfolio
Portfolio
Portfolio-ready work
GDD
GDD
A Game Design Document
team experience
Team Experience
Experience working in a team production environment
industry roles
Industry Roles
Understanding of professional workflows
industry insights
Industry Insight
Feedback from industry mentors

frequently
Asked questions

High-Schooler Application

Contact

Yulia Tarasova - Programme Coordinator

 📧 yulia@kidit.pro | +357 99281452

Apply
now