





Organiser

KidIT Cyprus
In Partnership With

GDD
Prototype
Production

Integration
Publish

Demo
And by the end of the week:
Every team ships a real, playable game.
Most game development programmes:
Teach software only
Focus on tutorials
Have students working individually
Never finish projects
Do not reflect real studio workflow
This bootcamp is different
Students:
1
Work in structured teams
2
Take on real production roles
3
Build under deadlines
4
Experience parallel production
5
Publish a real result
6
Present publicly at Demo Day
«The pipeline is the lesson. The tool is the material»
Especially Now
For teenagers seriously interested in game development, the next few summers are critical. Not for casually experimenting.
But for:
Building a strong portfolio
Understanding the industry early
Exploring future university pathways
Learning teamwork and production discipline
Testing whether game development is a real future direction


Universities and studios increasingly look for:

Real projects

Shipped work

Teamwork experience

Initiative and portfolio quality
—not just certificates.
This bootcamp is designed to give teenagers that first serious industry-level experience.
Every team works with professional production roles:
Game designer
Programmer
Artist / World Builder
Producer
Each day follows a professional production rhythm.
Morning
Industry lectures
Role-based workshops
Standups and planning
Production sprint
Integration and testing
Cross-team feedback
Playtesting and iteration
Afternoon
Demo Day — Friday, 10 July 2026
The bootcamp ends with a public showcase at Cyprus University of Technology.
AI Production Lead
AAA Game Industry Veteran
Max has more than 20 years of experience across multiple areas of game development — from journalism to leading AAA PC and console RPG production teams.Today, he leads development at Holyday Games studio, integrating AI tools into modern game production pipelines and bringing real-world industry practices directly into the bootcamp.
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AI Veteran
JASS Founder
MIT MISTI Mentor
Kirill is an AI veteran with years of experience building educational systems inside JetBrains and mentoring MIT MISTI programmes across multiple countries.He is the founder of JASS — Joint Advanced Student School — an international project-based programme focused on real production environments, teamwork, engineering thinking, and hands-on project delivery.
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General Manager, CYGMA
With a background spanning Microsoft (Games in CIS & CEE, AR/VR), C-level leadership at Game Insight, and diverse entrepreneurship experience, Andrei brings a deep, hands-on understanding of how the global games industry is built and scaled. As a Co-Founder of GDCy, he helps shape the strategic direction of the Cyprus games industry and connects it to the wider international market.
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Art Director at Holyday Studios
Senior 2D & Concept Artist
Dmitry is a game industry art veteran with over 15 years of experience in visual development, concept art, and art direction. He specializes in creating visual identities for new game IPs, building efficient art pipelines, and leading cross-functional teams across mobile, RPG, survival, and midcore projects.
Combining strong artistic vision with deep production expertise, Dmitry helps teams create cohesive game worlds while balancing creative goals, technical constraints, and production realities. He is also actively integrating AI tools into modern game art workflows to enhance team efficiency and creativity.
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Head of Space Trace
Yaroslav Kravtsov is a game developer, producer, and educator with over 19 years of experience in the video game industry. He has worked on projects including Allods Online, Skyforge, Armored Warfare, and Message Quest, and has collaborated with companies such as Mail.Ru Group and G5 Entertainment. As the founder of Space Trace, he has led the creation of dozens of commercial Roblox experiences for brands, educational organizations, and independent clients.
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Art Director at Holyday Studios
Senior 2D & Concept Artist
Svetlana Voronina has over 15 years of experience in marketing, PR, and community management. She has worked at Kool Things, a leading Eastern European gaming PR agency, the global gaming marketplace G2A, and game developer Owlcat Games. She has developed and implemented launch and promotion strategies for international brands and games, including new Razer products, Warframe by Digital Extremes, Devolver Digital projects, and Warhammer 40,000: Rogue Trader.
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Thank you for your interest!
Applications will officially open on October 10. We can't wait to welcome you then, so please stay tuned and join us in October!